This was something I wrote on sabbatical in April 2020 about Half Life: Alyx, which I’d just played and loved, because I wanted to try writing something long-form about a game (or anything non-work-related). More importantly I wanted to think about some narrative and design decisions Valve made. I didn’t and still don’t know what I’m doing. It’s probably shit and wrong. But everyone has to start somewhere. Spoilers throughout, obviously.
Tl;dr of wot I think:
- Alyx Vance is a stronger and more interesting character than Gordon Freeman given both her talkiness but also her character development. HL3 should have a talking Gordon Freeman (but won’t).
- Gordon Freeman isn’t going through a hero’s journey (he can’t) but Alyx Vance is (but it’s only partway through).
- In the end, Alyx Vance will be more important than Gordon Freeman to the narrative future of Half-Life. Her story provides signposts to what could happen next (like the death of Eli or even Gordon, Alyx being betrayed, confrontation with the G-Man). Gordon will still be very important of course.
- Alyx shows how Valve has built on character progression over its games from Dr Kleiner to Eli to GLaDOS to Alyx.
- Alyx is a strong example of environmental storytelling but Valve seems to be relying less on that over time.
- I had a bunch of presumptuous thoughts picking into what’s interesting in the wider Half-Life story. Example: is the G-Man as a god (or, what Rick and Morty shines on Half-Life: Alyx). Also, some ideas for improvement/elaboration.
- I have some plausible suggestions for where the Half-Life story could (will?) go next.

